Two successful endings depending on the difficulty chosen.
Random health potions
Three scenarios where no injury is sustained
A special unconscious state for when your health is not less than but equal to zero
A whole host of enemies and ways to describe their death
A princess who needs saving
Riches for whoever succeeds
The original idea was to create a game that plays itself where you make no decisions and it gives you one of two outcomes; success or failure. It grew from there and I kept adding stuff. It still stays true to the original concept.
New features and bug fixes