The original idea was to create a game that plays itself where you make no decisions and it gives you one of two outcomes; success or failure. It grew from there and I kept adding stuff. It still stays true to the original concept.

Features include…
Two successful endings depending on the difficulty chosen.
Random health potions
Two scenarios where no injury is sustained
A whole host of enemies and ways for them to die
A princess who needs saving
Riches for whoever succeeds




  • What's New

    • 1.1

      Edited description